Actualización del Desarrollo "Chad Gunn - Tactical Upgrades Update" v1.3


Devlog - Date: September 24, 2024

Title: Gameplay Enhancements and Shop System

Summary: Today, I made progress in several key areas of the game, focusing mainly on improving gameplay mechanics, the user interface, and the shop system for purchasing upgrades and items. Below are the details of the implementations:

  1. Enemy Attack System: I modified the enemy behavior so that when they attack, their movement speed is reduced to zero for the entire duration of the attack. This change makes combat feel more natural, preventing enemies from moving while they’re attacking. Previously, they would only pause briefly, which made the attacks feel less fluid.
  2. Shop System Enhancements: I implemented a dynamic pricing system where the cost of items increases after each purchase. Additionally, the item prices are now public, allowing other scripts, like the UIManager, to access and display them on the user interface. This adds a layer of progression difficulty as players acquire more upgrades.
  3. User Interface (UI) Updates:
    • I added a player health display using a fillable health bar that reflects the player’s current health. This provides better visual feedback during combat.
    • I updated the shop text UI to properly display the current prices for health, damage, barriers, and auto-turrets.
  4. Level System Adjustments: I tweaked the level system so that the level indicator starts at 0 when the player is at level 1. This way, the level bar starts empty at the lowest level and fills up as the player progresses, making it more intuitive.

Files

LHC Clicker.zip Play in browser
6 days ago

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